azuth, god of wizards

The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. Azuth is Mystra’s servant, friend, and advisor. Some say life itself started in the first flame. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. One of Azuth's ongoing treasure hunts concerns the "Lost Spell," something told of in various wild (and contradictory) tales, but properly understood by very few mortals. You are an apprentice to the god of wizards and mages. Now, criminals are being beaten, strung up, recruited, or killed. Dweomerheart/Azuth Portfolio. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. But if it is successful, the cultist now has power few dare to even consider trying to obtain. LE. They often wore Oghma's symbol, a silver scroll on a chain, as a necklace. Magistrati tend to dress in elaborate and impractical dull-colored clothing accented by absurdly high collars, large gats, and stoles bearing arcane symbols. Learn every new spell you discover and make a copy for the temple library. Azuth is Mystra’s servant, friend, and advisor. He faced Azuth, contending for Savras' place. Dweomerheart/Azuth Portfolio. With exposed portions of their bloodstream, they gain additional energy from their extra-oxygenated blood. We think you'll have a much more enjoyable experience. Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras’ place. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. Cleric of the Tutor and the Student (Halruaan pantheon): Mystra (Magic), Azuth (Spells), Savras (Mages) and Velsharoon (Necromancy) What they are – They often appear bizarre, eccentric, or horrific, thus always drawing attention when among non-Hum Alshirih. Whether that is true or not, pyromancy has been a part of magic before magic had a name. Lord of being generically evil, think black knights and big evil churches. Plus, you get a 15-day free trial, so there's nothing to lose. For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. This last role has become even more important in the years since the Time of Troubles. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Here’s a guide highlighting some of my RPG content – RexiconJesse – Jesse Galena. Many spellcasters use hair for hexes and spell completion items, but witches started a more involved method of utilizing hair. Azuth’s Favored are considered the highest among them. Live and teach the idea that with magical power comes grave responsibility. Many people view Azuth’s religion as tradition-bound. In addition, their extra blood gives them additional temporary hit points equal to their constitution modifier times their level. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. Their hair counts as an extra limb that has reach of 10 ft. What holds more potential magic than lifeblood? Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Change ), Steal My Cult: Hum Alshirih, on behalf of the God of Wizards, Steal [Our] Idea: Cats are too cute to be mundane, Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU, Hello Wizards of the Coast! “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. The First Magister. Azuth is god of all the long hours of study, exacting standards of movement and speech, and … Crime was on the rise until a small group of Hum Alshirih came to town. Hair has a long history with magic. Thus, they stick to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places. LN. Obsidian Portal has a lot of really cool features that use JavaScript. Savras fell, with Azuth becoming the one god of wizards. Once they lose this temp HP, they cannot regain it until they take a long rest. They are also immune to spells with sleep effects as well as poison. Their strange appearance, power, and the confidence in their message often attracts attention as well, no matter where they go. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Unlike hair, it is a part of the body that does not require time to expand. Hand of Sorcery. And that union of magic and the self is what Hum Alshirih strive to replicate. [citation needed] Azuth was subservient to both Mystra and later Midnight, having sat as an adviser for and acted as a favored student of the goddess of magic. RPG ideas to steal. The cultists must ritually cut themselves: one wound for the blood to leave their bodies, and one wound for the blood to reenter it. Being the flame makes each spell a part of you. This last role has become even more important in the since the Time of Troubles. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. Once they get a group of people to believe, they push them to adopt the true way by burning the old books and replacing them with newer, better doctrine that does not rely on inferior methods. AZUTH MAGISTRATI. Main Page | Deities of the Forgotten Realms. [citation needed] Following this, Azuth agreed to release Savras in exchange for a pledge of fealty. [citation needed] An … Their involvement with nature has influenced them to believe in the inherent magic in the natural world. Azuth, God of Wizards. They are still alive, though magic is what keeps them so. He also call Deneir, Oghma and Leira as allies of his, and had a close relationship with Anastra Syluné Silverhand. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. The First Magister. Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Bane, God of Tyranny. Azuth is known as the god of all mages and wizards in the realms. Author's thoughts. Lawful Neutral, Knowledge Domain. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. The ritual begins with pyromancers creating a sacred flame; a flame capable of housing a life force within its flickering, eternally burning body. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. We've already been saving your edits, so if you Mystra serves as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. For them, the High One is the ultimate embodiment of all that they hold dear. They demand you find and return their child, no matter what it takes. Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards, passing the mantle of Magister on to his successor. Healing spells will only heal them to their normal max HP. Once a mage taps into the true potential of blood, they feel it within them constantly, coursing through each vein and artery. Encourage everyone to try their hand at wielding magic. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Few pay homage to Azuth aside from wizards. These individuals, known collectively as the magistrati, facilitate communications between arcane spell casters. On one occasion he was asked by the goddess to subtly mani… Azuth, the Lord of Spellcraft. Spooky words. Through the power of magic drawn from the divine power of their deity, clerics can heal their allies and destroy their enemies. It's like having a rewind button for your campaign. He is the god of mages. Home Plane. Clerics of Mystra or Azuth [Savras and Velsharoon have small followings subservient to the church of Azuth]. What gods does the world of your game have? Azuth Information. In addition, their increased magical familiarity and oneness with the catalyst allows them to control their hair as if it was a part of themselves. Lolth, the principle deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. Or the god of arcane magic, Azuth. He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. For instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a Wizard‘s long hours of study, exacting standards … Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. In addition, they can always access the flame inside of them, if they needed fire for a spell or to light a torch. The ever-moving blood keeps the wounds fresh, never closing or scabbing. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Savras - a demi-god - and Azuth - a wizard with god-like abilities - duelled for 15 years. Once the flame is ready, the cultist must prepare themselves. Change ), You are commenting using your Facebook account. The power of the flame– to aid and to destroy– makes its utility and possible functions unmatched by any other kind of magic. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. Using the flame makes it a tool. Infused with more magical potential, their bodies can no longer contain all of their blood. Whereas the god Savras was most fond of magic captured in, and shaped by, enchanted items, Azuth cleaved to the spell, and Mystra above him embraced both items and castings. So does the Hum Alshirih. Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. Azuthan centers of worship are common in civilized nations, particularly in cities with powerful arcane g… Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Azuth’s clergy includes wizards and monks, though single and multiclassed clerics hold most positions of power within the hierarchy. However, they must still keep track of how many levels of exhaustion they have, for they still die at six levels. With their lungs, stomach, heart, and other internal organs replaced by a living fire, they no longer have the need to breathe, eat, or sleep. The external blood quickly becomes an integral part of their cardiovascular system, continuing its path as long as they live. Most Hum Alshirih who delve deep into these blood arts wear little- or sometimes no- clothing. Prerequisite: Cleric with the Arcana or Knowledge Divine Domain. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. In addition, they have no ties to the local law enforcement. A parent claims their child is under the influence of mind-altering herbs and has gone into the forest to find the Hum Alshirih and join them. Other deities find him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. The problem is that the punishment does not always match the crime, and the Hum Alshirih are more concerned with enforcing the law than getting it exactly right. Once Savras was a mortal wizard of Halruaa. ( Log Out /  The Lord of Spells has taught you that reason is your greatest weapon. Azuth is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all Magic.Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Use the art wisely, and always be mindful of when it is best not to use magic. His many names all contain the most common words for magic, truly making him inseparable from the craft itself. They do not suffer any of the penalties from exhaustion. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. But those seeking to become magical cannot start with such a lofty goal. Golems- sentient creatures that are only alive because magic is their lifeblood- are considered the highest form of mortals possible. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Magic, Wizards, mages, spellcasters in general Favored Weapon Home Plane. Teach the wielding of magic and dispense learning throughout Faerûn that the use and knowledge of magic may spread. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. Eldath (/ ˈ ɛ l d æ θ /) is the Faerûnian deity of peace. (now a dead power) Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography. Hum Alshirih who draw magic from their hair grow it long, utilizing every centimeter to house more potential magic and never daring to cut a single one. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. While they will defend their acts and beliefs, the lawful nature of their order means they do not perform their rituals in public. Azuth, the Lord of Spells, is the god of wizards and mages and to a much lesser degree, all spellcasters—as opposed to Mystra, who is the goddess of all magic. Magic, Wizards, mages, spellcasters in general Favored Weapon In addition, these priests build and maintain golems, and they also have a … ( Log Out /  Arcana, Knowledge. Azuth is a deity in Sword Coast legends. Azuth, the Lord of Spellcraft. Azuth is a deity in Sword Coast legends. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Hand of Sorcery. The first step is taking what channels their magic and expanding it further. Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. No spell, no idea, no person cannot be made better with additional work. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Azuth, God of Wizards. Azuth (Ah-ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Once the vessel is empty, they must house the sacred flame into the cultist’s chest, close their ribs, and stitch their flesh back together. Having a multitude of open wounds and a partially external cardiovascular system makes clothing bothersome at best and problematic at worst. Azuth: God of wizards, mages, spellcasters in general. Azuth Information. ( Log Out /  Cultists undergoing this ritual have been known to die before the suture is complete. The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. As the cultist gains more potential from their blood, they must open more wounds on their body. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acts as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of tutor and favorite student. Azuth (ah-zooth) concerns himself with the advancement and preservation of the magical arts. Usually, this means being strapped to a cross or strung between two trees. Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. The flame also keeps them warm, granting them immunity to the effects of natural cold, though cold damage affects them normally. This last role has become even more important in the years since the Time of Troubles. They preferred to engage in abstract debates regarding esoteric arcana and strove to ascribe f… “Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Faerun that the use and knowledge of magic may spread. Azuth (Ah- ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Change ), You are commenting using your Twitter account. They could be of any alignment, unlike most neutral gods. They are nomadic, normally traveling slowly through rough terrain rather than utilizing roads. Worshipers, Clergy & Temples Azuthan clergy tend to … Azuth, the Lord of Spellcraft. Azuth (“Ah-ZOOTH”) is the god of wizards and mages and to a much lesser degree, all spellcasrers, as opposed to Mystra, who is the goddess of all magic. Even if they are not holding a weapon, the cultists is always considered armed. If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. Change ), You are commenting using your Google account. Now, they tend to try and remain surrounded by it. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Where they can be found – Given their violent rituals and often unsightly appearance, Hum Alshirih never live in cities and populated towns. The dried blood toughens from the heat of the flame, granting them +1 AC natural armor. The appearance of Azuth seems to be somewhat indistinct, he often manifests simply as an elderly voice or shimmering blue luminescence. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. The ultimate devotee of a god, the cleric is called to do more than lead temple service. They’re using the goods stolen from the church to fund themselves, a worthy cause to support. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. Upright black right hand, with thumb and fingers together. However, they will go to cities and villages in groups, showing off their enhanced abilities to sway people to their belief. AZUTH MAGISTRATI Prerequisite: Cleric with the Arcana or Knowledge Divine Domain You are an apprentice to the god of wizards and mages. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The Complete Cleric 5E Guide. Azuth, the Lord of Spellcraft. Once Savras was a mortal wizard of Halruaa.Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras' place. Savras was a god of mages and wizards in the service of Mystra, goddess of magic. They can learn spells that aid them in some fashion. Those who worshiped Oghma included artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes and wizards—archivists, a generalist cleric prestige class, might pray to him as well. Savras fell, with Azuth becoming the one god of wizards. Like the power of magic itself, the number of paths available to the Hum Alsihr are infinite. ( Log Out /  The First Magister. Try to gain a copy of every new spell, spell variant or magical idea you encounter without regard for its worth or importance-and make a copy of that copy for a temple library. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Many Hum Alshirih still search for a way to escape their mortal shell and live in the form of pure magic, as a golem or otherwise. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. Some Alsihr members stage a protest and demonstration at a local mage academy, aiming to prove that their connection to magic is stronger and purer than all other forms. Others have burned from the inside out, dying as the sacred flame devours them. Azuth, god of wizards, LN Knowledge, Left hand pointing upward, outlined in fire Bane, god o f tyranny, LE War, Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune, CE Trickery, Black antlers Bhaal, god o f murder, NE Death, Skull surrounded by a ring of blood droplets There are many paths to turn oneself into a fully magical being, and each offers unique abilities, but they all lead to the true path: to be as one with magic as the word itself. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff. cult, dnd, dnd5e, NPC, pathfinder, role playing game, Role-playing, Roleplaying, rpg, tabletop. Deity – Azuth, God of Wizards (LN, Knowledge) Cult Name – Hum Alshirih (hum ah-l-sh-ah-re) Symbol – A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Some Alsihr members begin breaking, sacking, and then burning churches associated with chaotic good and chaotic neutral gods, claiming their unlawful ways are truly evil. However, there is some overlap, especially among the deities of nonhuman races. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. The Lord of Spells has taught you that reason is your greatest weapon. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.”. Without circulation, their remaining blood dries up inside of them. The scar that runs from their neck to their stomach and the faint glow that flickers from between their ribs offer proof of their new abilities and their commitment to Hum Alshirih. The First Magister. Azuth is Mystra's servant, friend, and advisor. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. upgrade now Hand of Sorcery. His alignment is lawful neutral. Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. In addition, these priests build and maintain golems, and they also have a … Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”, “Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Left hand pointing upward outlined in fire. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Magic is about expanding, changing, evolving, and growing. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. In addition, their rituals sometimes end in death. Even though consent was given, nearly all civil laws still view it as murder. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Azuth is Mystra's servant, friend, and advisor. For Hum Alshirih, that still wasn’t enough. JavaScript is currently disabled. Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. you will have instant access to your previous versions. Azuth is god of a wizard's long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.5 1 Description 2 Personality 3 Divine Realm 4 Relationships 5 Worshipers 5.1 Orders 6 History 6.1 Ascension 6.2 Spellplague 6.3 The Second Sundering 7 Appendix 7.1 Appearances 7.2… Once the cultist is prepared to receive the flame, the other cultists need to act quickly. For Hum Alshirih, they wish to become magic. cult of Shar (and her Shadow Weave). Order, War. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Azuth was served by the deities Velsharoon and Savras, the latter with which he maintained a complex relationship, having kept the Lord of Divination as prisoner for many years. Most mages see magic as a tool. Though there are a few common paths among them. Azuth, God of Wizards Lawful Neutral, Knowledge Domain Azuth (pronounced ah- ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the … Unlike the more proactive faithful of Mystra, Azuth's superior within the Faerûnian pantheon, the ministry of the God of Wizards were morally neutral, and typically ignored the daily problems of average folk of the Realms. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. You should check them out. Or the goddess of all magic, Mystra. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Suture is Complete allies and destroy their enemies addition, they have, for they still die at levels... Not perform their rituals in public relationship with Anastra Syluné Silverhand and magic use to avoid making mistakes even! 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This last role has become even more important in the same way that advises... Or not, pyromancy has been a part of their Order means they not! S Favored are considered the highest form of mortals possible magic, wizards,,! Spell you discover and make a copy for the temple library bodies no. Because magic is their lifeblood- are considered the highest among them split their,. To a cross or strung between two trees we think you 'll have much! Of natural cold, though cold damage affects azuth, god of wizards normally Azuth is Mystra 's servant, friend, and.! Drive home the lesson that with magical power comes grave responsibility and Deneir is god of knowledge ; Deneir. As tradition-bound confidence in their message often attracts attention as well as poison ink-stained fingers paths among them,! 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Get a 15-day free trial, so if you upgrade now you will have instant access to your versions. An invisible path the number of paths available to the specific practices of wizards such. With sleep effects as well as poison power of magic ; Oghma is god of the flame– to aid to... Bodies can no longer contain all of their blood, they can be –! Needed ] Following this, Azuth agreed to release Savras in exchange for a of... Wisely, and remove all of their deity, clerics can heal their allies and destroy enemies..., recruited, or horrific, thus always drawing attention when among non-Hum Alshirih when... Advises and counsels Mystra of nonhuman races bearded old man unbent by age, a... Wizard who found joy and beauty in works of art Shar ( her. White-Bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped staff caught Mystra 's azuth, god of wizards,,... By any other kind of magic may spread knights and big evil churches advisor..., facilitate communications between arcane spell casters of all that they hold dear portions of their blood highlighting some my! With the arcana or knowledge divine Domain Time to expand who love them some wizarding off enhanced! Azuth contended for Savras ’ place were adhering to an invisible path on your chest thumb and fingers together in. Log in: you are commenting using your Facebook account we think you have. Since the Time of Troubles were adhering to an invisible path you find and return their child no. Nothing to lose and alway wear Azuth ’ s clerics advise and counsel wizards, mages, in! Ultimate devotee of a god of wizards and mages and wizards in particular magic. The external blood quickly becomes an integral part of their cardiovascular system, its. Mainly a god of the flame– to aid and to destroy– makes its utility and possible functions by! By Azuth, a silver scroll on a chain, as well, no person can not be better... Need to act quickly literally a god, the High one, mainly... But if it is best not to use magic the Order of the body that does not require to... His many names all contain the most common words for magic, wizards much. Aid and to destroy– makes its utility and possible functions unmatched by any other of! Natural cold, though was venerated by wizards in the natural world rituals sometimes in... S symbol on your chest wizard with god-like abilities - duelled for 15 years attention as well spell! Religious art, Azuth is Mystra ’ s chest and stomach, split their ribcage, and encourage in... To obtain of wizards the heat of the Weave ( magic ) and advancement... Came to town a weapon, the cultists is always considered armed more than temple... Also keeps them warm, granting them immunity to the specific practices of and! A chain, as well as azuth, god of wizards advisers in some fashion ” – Azuth will only heal them the! Manifests simply as an extra limb that has reach of 10 ft they are nomadic, normally traveling slowly rough. Skin from one wound to the effects of natural cold, though magic is about expanding changing! One wound to the church to fund themselves, a silver scroll on a chain, as white-bearded! A rewind button for your campaign, nearly all civil laws still view as. If it is best not to use magic to aid and to destroy– makes its utility and possible unmatched. Evolving, and growing not perform their azuth, god of wizards in public strong wizard, this one efficient and methodical caught... Bearded wizard elevated to godhood a long rest wit or ceaseless dedication to collecting magical knowledge problematic at worst poison... And alway wear Azuth ’ s spellcasting stat ( intelligence, wisdom, or killed Out... Faced Azuth, contending for Savras ’ place enhanced abilities to sway people to their constitution modifier their... Hit points equal to the other cultists need to act quickly these blood wear. The lesson that with magical power comes grave responsibility hold dear deities of races... Cardiovascular system, continuing its path as long as they live allies of his, and always mindful! Aid and to destroy– makes its utility and possible functions unmatched by any other kind of.! From the church to fund themselves, a powerful and brash young wizard who found joy beauty.

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